That's a tough one. Ideally you'd want a good car physics on a good realistic sim. Problem is good modern sims (iRacing, ACC) don't do street cars, and good old sims (AC) don't have new cars, so you're stuck with mods. Most mods don't do physics all that well (if at all, sometimes just copying another car's physics without changing them).
I'd try Assetto Corsa's M4 (which is an F82) and see how close it is, perhaps do some tweaks to the engine.
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